![]() ![]() It would stop folks hacking their files and trying to reverse engineer their methods, when all we want to do is muck around with our Eve ship concepts on our 3D software. This thread is sort of a plea for CCP to release a set of texture files and the base hull model files specially made for player modellers. They are just updating their methods and tech, but the consequence is that all the third party apps like Triexporter and the Caldari Prime Pony Club (for real) no longer work. CCP are making life difficult for modellers, but I doubt it is intentional. Thanks, but things have moved on with the packaging of textures and the use of PBR rendering. i'm not really sure but it think this is what you are looking for. I'm not sure if it's still working but back in my 3d days there was triExporter wich was a 3rd party tool for exporting models and textures out of the client. Simplified, easy to import models and texture files would put Eve and CCP right into this emerging field of graphic art. Nearly every has a computer and graphics card capable of running Maya or Blender at useful speed. The digital world is always evolving, and 3D software is no longer restricted to commercial works. They could imprint their logo onto all the ship hulls, for example, and promote the brand directly. They would also have neat control over the appearance of player generated art. They would protect their IP, and get far away from the business of teaching people to do what they do. If CCP developed a simple script for converting their models into a simple, widely accepted format, they could supply players with easy to use models that revealed absolutely nothing about the methods CCP use for the game itself. Once we have the basic model and texture maps, animation of engines and guns can and should be done in the modelling software. We just need the basic shape and the textures, capable of import into 3D software. Players do not need fully functioning Eve ships. A possible solution to both these problems could be for CCP to create a special version of their ship models for 3D player art. If you need to teach your player base your methods, so they can use your models, that becomes a full time job for somebody. This means they need to be able to change they way they operate at the drop of a hat, and this means versions of their methods are updated very often. The visual team need to be extremely flexible in their choice of technologies and methods, so that they may squeeze every bit of performance from the available budget. There are bandwidth concerns and numerous other non visual bottlenecks that compete for attention and resources. The second issue concerns the development of the game. Would it help if CCP told you everything they knew about that? So, if CCP teach everyone how they texture and use ship models, in great detail, that is a real problem. Imagine you needed to build a space MMO that looked great. They must consider that the various methods their artists use to build textures and general visual effects in game is highly valuable IP. In the first instance, CCP cannot be in the business of teaching their competitors how to build a product that is better than their own. The first is IP based, the second is concerned with technical performance. What is the big problem with this? CCP will have their own view, but I perceive two chief problems. It follows that CCP and the Eve community would benefit it players had easy to use, good looking 3D models of ships and other Eve assets. Every time someone sees an Eve ship model, the brand benefits. Why? The Eve brand is enhanced if players are spending their own time generating interesting derivative art in their communities. The core idea is this: CCP should generate a special class of ship models that are packaged and textured differently to those found in game. Integral Reality Labs have been great partners and put many gorgeous EVE Online ship models into the hands of capsuleers.This idea is a suggestion for CCP, and this thread is for player comment, to estimate demand. Models are available for the following ships:Īll models are printed on demand and the process from order to delivery can take a few weeks depending on where you're located. If you've been planning to get your hands on these models for your EVE shrine or you need a Christmas gift for that special someone you met on Divinity Social, then you should get in before 31 December! At the end of the year, however, these models will no longer be available. For the last three years, EVE players have been able to own a small piece of New Eden in the form of beautiful 3D-printed EVE Online ship models thanks to our partnership with Integral Reality Labs. ![]()
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